import QtQuick3D
import QtQuick

Item{
    Item {
        id: __materialLibrary__

        PrincipledMaterial {
            id: principledMaterial
            objectName: "New Material"
        }
    }

    View3D{
        anchors.fill: parent

        DirectionalLight {
            id: directionalLight
            eulerRotation.z: -111.86017
            eulerRotation.y: 20.13708
            eulerRotation.x: -75.01233
        }

        Model {
            id: cube
            x: -19.165
            y: -59.056
            source: "#Cube"
            z: -650.52893
            materials: principledMaterial


        }

        PerspectiveCamera{
            x: -834.774
            y: 475.882
            eulerRotation.z: 0.00001
            eulerRotation.y: -48
            eulerRotation.x: -21.50001
            z: 169.75677



        }

    }


}
